Jan 23, 2008, 07:42 AM // 07:42
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#441
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Grumpy
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Actually, it is BOTH - those Guildhalls are same map as challenge mission.
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Jan 23, 2008, 07:49 AM // 07:49
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#442
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Grumpy
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actually they use the same.
lol wish I would have saw the reply above X_X
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Jan 23, 2008, 08:11 AM // 08:11
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#443
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Ascalonian Squire
Join Date: Nov 2007
Guild: Bring the Reign [Rain]
Profession: E/Mo
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That image of the hideous teeth and gums posted a few pages back is a texture used in the 'Corrupted Isle' guild hall. Possibly used in the Realm of Torment as well.
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Jan 23, 2008, 08:54 AM // 08:54
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#444
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Academy Page
Join Date: Jan 2006
Guild: Proud member of [LAoD]
Profession: R/
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Quote:
Originally Posted by Shadow Kurd
Not much left
124334_ATEXDXT5
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You can find those when doing "Finding the Bloodstone" in EotN.
Last edited by SkowroN; Jan 23, 2008 at 09:05 AM // 09:05..
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Jan 23, 2008, 09:37 AM // 09:37
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#445
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Does anyone recall when the Canthan Hand Axe skin was implemented? Was it with the Totem Axe update? What about the Jade Sword? Looks like some weapons never got implemented. Odd that The Ugly Stick's in the middle of it, I don't recall it being missing at Factions release.
Code:
Hand Axe
Totem Axe
Soulkeeper Axe
Urgoz's Longbow
Darkwing Hornbow
Darkwing Recurve Bow
Darkwing Shortbow
Fan of Sighs
Shard Hammer
[proper]The Ugly Stick
Ominous Aegis
Howling Shield
Shadow Web Shield
Lotus Staff
Jade Sword
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Jan 23, 2008, 10:05 AM // 10:05
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#446
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Jungle Guide
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Quote:
Originally Posted by Numa Pompilius
I don't know WHO but I know WHERE: on the pillars by the stairs just outside Serenity Temple.
(Since Serenity Temple is dedicated to Dwayna and Melandru, she's probably one of those.)
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There's several of those around Ascalon region. Three of them are right inside Ruins of Surmia outpost.
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Jan 23, 2008, 10:39 AM // 10:39
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#447
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Lion's Arch Merchant
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Quote:
Originally Posted by Seef II
Does anyone recall when the Canthan Hand Axe skin was implemented? Was it with the Totem Axe update? What about the Jade Sword? Looks like some weapons never got implemented. Odd that The Ugly Stick's in the middle of it, I don't recall it being missing at Factions release.
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It's always possible that Totem Axe was there all along, (with the release of Factions), but never had a drop till the update. Or maybe The Ugly Stick string was updated to a [proper], so you weren't "wielding a The Ugly Stick."
Side Note: can we get an update like this for "a Vera" ?
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Jan 23, 2008, 10:53 AM // 10:53
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#448
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Krytan Explorer
Join Date: Aug 2006
Location: Somewhere
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@Numa Pompilius
Those pillars are also in the Nolani Academy mission. You see them as you get closer to returning the Tome of the Fallen for the bonus.
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Jan 23, 2008, 11:58 AM // 11:58
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#449
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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Code:
Hand Axe
Totem Axe
Soulkeeper Axe
Urgoz's Longbow
Darkwing Hornbow
Darkwing Recurve Bow
Darkwing Shortbow
Fan of Sighs
Shard Hammer
[proper]The Ugly Stick
Ominous Aegis
Howling Shield
Shadow Web Shield
Lotus Staff
Jade Sword
Do the ones in bold actually drop in game?
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Jan 23, 2008, 12:01 PM // 12:01
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#450
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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Quote:
Originally Posted by Coridan
Code:
Hand Axe
Totem Axe
Soulkeeper Axe
Urgoz's Longbow
Darkwing Hornbow
Darkwing Recurve Bow
Darkwing Shortbow
Fan of Sighs
Shard Hammer
[proper]The Ugly Stick
Ominous Aegis
Howling Shield
Shadow Web Shield
Lotus Staff
Jade Sword
Do the ones in bold actually drop in game?
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I dont think so...
never seen one...
wiki says nothing about those weapons
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Jan 23, 2008, 12:19 PM // 12:19
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#451
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Maybe some new skins? or skins that got deleted after beta orso?
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Jan 23, 2008, 01:34 PM // 13:34
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#452
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Coridan
Code:
Hand Axe
Totem Axe
Soulkeeper Axe
Urgoz's Longbow
Darkwing Hornbow
Darkwing Recurve Bow
Darkwing Shortbow
Fan of Sighs
Shard Hammer
[proper]The Ugly Stick
Ominous Aegis
Howling Shield
Shadow Web Shield
Lotus Staff
Jade Sword
Do the ones in bold actually drop in game?
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You missed a few.
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Jan 23, 2008, 02:36 PM // 14:36
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#453
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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*Cough* Zaishan Chest *Cough*
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Jan 23, 2008, 03:58 PM // 15:58
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#454
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Lion's Arch Merchant
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Quote:
Originally Posted by Shadow Slave
*Cough* Zaishan Chest *Cough*
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But then why would they be in a batch of strings that seem to be from around the release of Factions?
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Jan 23, 2008, 04:07 PM // 16:07
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#455
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Looks to me like the Darkwing Bows are implemented into the game as the Steelwing Bows.
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Jan 23, 2008, 04:28 PM // 16:28
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#456
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Wilds Pathfinder
Join Date: May 2006
Location: Portugal
Guild: Bad Net Fubar [bad]
Profession: W/
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What Steelwing Bows?
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Jan 23, 2008, 04:34 PM // 16:34
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#457
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Frost Gate Guardian
Join Date: Sep 2006
Location: Dallas, TX
Guild: The Blood Spikers
Profession: N/Mo
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Quote:
Originally Posted by YornStar
What Steelwing Bows?
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A bow, made out of steel, that looks like a wing.......
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Jan 23, 2008, 04:35 PM // 16:35
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#458
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by dargon
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
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It should be noted that the present GW doesn't fully utilize the GW1 engines potential. The engine supports dynamic lighting, for instance, although presently that is only used in one area in the Domain of Anguish, and allegedly the reason jumping/flying/swimming is not allowed is not that the engine can't handle it, but that allowing jumping/flying/swimming made map construction more difficult.
Also the engine supports higher polygon counts and larger textures than we're presently seeing.
So yeah, you can make a pretty impressive game, with considerably upgraded graphics and expanded motion, using a modified GW1 engine.
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Jan 23, 2008, 04:47 PM // 16:47
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#459
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Pre-Searing Cadet
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Can someone Please explain how to read the FFNA files??
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Jan 23, 2008, 04:59 PM // 16:59
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#460
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by stouda01
where is this outpost?
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Not sure if anyone else posted it but it looks a lot like Nundu Bay to me.
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